Tuesday, November 19, 2013

Adventure 2 - The Warrens

We've totally lost our way. When we first descended into the pit, off the cliff, we found simple path ways, but now we find many different ways to go, and all of them built by labor. We barge in room after room.
We've run into a few more members of the cult, and we've cut them down. At least, we try to.

Just the other day we barged into a room and as we walked around it, some crimson robed cultists and an octo-owl-beast  came upon us. The bro's gave a ferocious roar and charged. But all of their swings went wild and hurt no one. How can you be that bad? It took the rest of us to cut down the cult. By the time the bro's recovered from their blunder they could only vent their rage on another shadowy octomass. They jumped and stomped on it, in their rage, not even bothering with their swords.

We continued exploring and we found a laboratory. Potions of silver or red, urns filled with grey powder, vials and dishes. Not seeing an immediate threat, we fiddled with the potions.
Old mac grabbed some potion and force fed it to his chicken. Even if that bird dies I don't think it's safe to eat it's flesh, not now it's been poisoned. Skel was helping Old Mac with that, but moments before he just grabbed some grey powder and poured it into a silvery vial. I saw a mist like talon come from the gray powder and swipe at Skel, but he paid it no mind and the apparition disappeared.

In going from room to room we found a furnace room, with big large coal burning boilers, and three gray robed cultists working the furnace with shovels.
Once again the bro's rushed right in, screaming their barbarian battle shouts. I could tell they meant to shove the cultists inside the furnace because they hunched behind their shields as they ran. But the fools must have been running with their eyes closes. Not only did they not knock down anyone, but Skel swung his sword with full strength right at the furnace. Hello? At the furnace? He smacked down on it so hard his sword shattered.
The cultists were shocked. Not only had they been snuck upon, but the sneakers failed to inflict any harm.
It only became more of a carnival.
Brunn charged the cultists and he too swung with full power and missed his target. His sword crashed into the floor with a mighty shattering sound. Two of our warriors gone completely brutish and laughable.
Mort charged up and attacked and the cultists dodged him, but then Merlin knocked and arrow and let fly. The arrow did not fly true, and instead shot Mort in the backside.
It was such a farce that Battlebeard could not contain his laughter. He saw these weakly gray robed cultists standing around, barely needing to defend themselves against 5 warriors who couldn't strike them if their life depended on it.
So intense was this circus that even one of the gray robes was laughing at us, until Stostine's hound ripped out his throat.
To add insult to injury, Not only was Mort hit in the back by an arrow, but the gray robe slashed him with his knife. Then after all was said and done, we pulled the arrow out of Mort, causing additional injury. I think Mort bled more at our own hands than he did at the hands of the cultist.

This adventure is turning bizarre. Maybe this pit monster is attacking our minds and turning our thoughts into jelly.

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