Wednesday, October 16, 2013

Adventure 2 - Ghosts and Chains

After killing the basilisks we looked further on and we found our way back outside to the ledge again. Knowing that the giant tentacled monster is not constrained outside we decided it was best to go back inside and explore.
We climbed down the rope ladder that was strapped to the tentacle coming through the pit. About 10 minutes later we found another landing and so we all stepped off and took stock.
This room curved a bit out of sight and as we went to investigate we could tell the rock had been carved by people and here we found seven wooden caskets.
We've come to take advantage of Battlebeards ability to smell gold and so he walked right up to one of the caskets and shoved off the lid. Just as he pulled a golden medallion out from the casket and put it on, seven ghosts appeared from a wall and began to strike at us.

We tried to fight back. We swung swords, we lashed out at them with torches, we desecrated the bones and destroyed a coffin. The ghosts did nothing but keep striking at us.
Stostine called upon her God and compelled two of the ghosts to flee, but the other five quickly drained the energy from Sigorn and Kadelthin.
With two of our party crumpled to the floor and nothing, not even mithril weapons, able to touch the ghosts, and Stostine's incurred displeasure to her God, we knew nothing to do but run.

We fled the room.
Old Mac picked up Kadelthin and Skel picked up Sigorn and we fled the room.
The ghosts followed us but as we entered the tentacle room again the stopped in a line and stood mute and motionless.
Fearing another confrontation elsewhere we went back up the rope ladder and took a rest.
Stostine began to chant and seek her God's approval again. She chanted so long I think Battlebeard was about ready to chant curses along with her, such was his disdain of the prayer.
Kadelthin and Sigorn surprisingly wakened and began to regain their energy. We took some time to eat and rest up.

After the much needed respite we travelled back down the rope ladder, past the Ghost chamber and further down.
We found a room with a large grinding stone and slaves chained to the push rods, driving it around and around.
The slaves barely took note of us until we snapped off their chains. They looked entirely astonished to be freed and yet seemed to not know they'd been rescued.
We told them how to travel to get out of here. Just as we were explaining it and they disappeared, a group of cultists walked into the room upon us.

The shock of them seeing a group of armed adventurers was just enough time for Searos to sneak around them and attack the single Yellow Robed cultist. With a flurry, Searos beat upon the cultist with his billy club, hitting him so hard and so fast that he knocked the stout cultist to the ground. Knowing that peace was not our path, we all began to assault the figures. Just as someone attacked one of the three Crimson Robed cultists, the Yellow Robed stood again and slashed a wicked cut across Searos' chest. Dalhi let fly and arrow that struck the Yellow robed cultist and felled him again. A mighty foe that one. We must cautiously deal with him as we fight the remaining three Crimson robed and six Grey robed cultists.

Battle is joined and our fate is yet to be decided.

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